![]() I use randomisers for set-up in Legendary and Dominion, but otherwise, I’ve always been pretty luke-warm on the concept. This game completely changed my mind on the use of apps in Board Games. I’ve already waxed lyrical about this game here, and here (amongst other places), but there’s something specific I wanted to draw out today. Gaming for the Future: Mansions of Madness 2 nd EditionĪfter Zombicide, Mansions of Madness was the second most-played new game last year, but I’m including it on this list for a couple of other reasons. At the time of writing, it’s hovering on the brink of hitting 100 plays in under a year, which is pretty good going for a game that typically lasts more than 90 minutes, and regularly hits 2-3 hours or even more.Ĭracking game, great fun, and it even inspired me to get back into miniature-painting to an extent that I hadn’t in a good while. Having got it, it’s been such a hit that various birthdays and Christmas presents have gone on expansions. ![]() With a £70+ price-tag on the base game, coming from a publisher and designers I didn’t really know, this is something I would never have picked up having not played the franchise before. The zombies power up as your survivors do – specifically spawning in numbers determined by the most powerful survivor at that point in time, which means that you need to be careful of one person getting too far ahead of the group. The game is scenario-based, so there’s a fair amount of variety, and the ongoing search for better weapons drives a lot of what happens. It’s a miniatures game, where a small band of heroes take on ever-growing armies of zombies, simple to learn, and not that difficult to master, I love how accessible this game is, and just how much fun it is. Zombicide was one of the earlier games I got to review, and it was undoubtedly the game which made the biggest impact on last year – it was also my pick for “2016 Game of the Year” in the video. Today I want to look at some of the highlights.īigger and Better: Zombicide: Black Plague ![]() In that time, I’ve saved myself money on some games I wanted to get anyway, breathed life into games that had been standing idle and, above all, tried a lot of games that I would never have come close to playing without doing the reviews. I’ve been doing game reviews now for a little over a year now. Having had our gaming habits somewhat disrupted by the unexpectedly early arrival of a baby, it felt like a good moment for a bit of a retrospective.
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